Player script · keyless · checked September 21, 2026

Build the Pyramid! Script — Keyless Auto Build & Auto Train

Only one script hub currently publishes a build for Build the Pyramid!: Ouroboros Hub, and it is keyless. It automates the two repetitive parts of the loop — picking up and delivering blocks, and standing at the gym training stations. Below is the loader line, what it really automates, what a client script cannot change on a 100-player server, and the account and malware risk that comes with any executor.

Ouroboros Hub — keyless loader
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/loader.lua"))()

How to run it

  1. 1Copy the loader line above. It is a single line — if your editor wraps it, make sure it is still copied as one line.
  2. 2Paste it into your executor's script box. The hub is keyless, so it opens its menu without a link-shortener key step. This site does not ship, link or recommend an executor — that is the part that carries most of the risk below.
  3. 3Join Build the Pyramid! (place 123720558354386) and execute. The hub detects the experience through the Janitors Studios group and loads its module for this game.
  4. 4Toggle the features you want from the hub menu. Anti-AFK is the one most people leave on.

One thing the four steps above do not show: before it loads the game module, the same loader also fetches the hub's donation.lua — a donation prompt, wrapped in a pcall so it is skipped if that fetch fails. Expect an extra window; it is not a key step and you can close it.

What has been checked for this page: the hub's public loader maps this game's studio group (Janitors Studios, 907940218) to a Build the Pyramid! module, and that repository is still being updated. What has not been checked: the script running in game. Nobody here has executed it, so the feature list below is the hub's own description, not a test result.

What the script automates

FeatureWhat it doesGame system it hits
Auto Pick Up BlocksClicks the quarry block prompt for you instead of you aiming at each block.Hauling loop
Auto Build (deliver)Walks the carried blocks to the pyramid and deposits them, then repeats.Hauling loop
Carry CapacityRepeats the Arm Strength station for you so the block payload per trip keeps growing.Gym: Arm Strength
Auto Train SpeedRuns the treadmill station on a loop to push the Walk Speed value up.Gym: treadmill
Auto Train StrengthUses the strength bench next to the build boundary on a loop.Gym: bench

Generic executor utilities bundled in the same menu

  • Fly and NoClip — move through geometry instead of around it
  • WalkSpeed slider — overrides the movement value the client reports
  • Infinite Jump, Instant ProximityPrompt, No Gameplay Paused
  • Anti-AFK and Auto Reconnect on Kick — keeps a farming session alive
  • Disable 3D Rendering and FPS Boost — the hub unloads map visuals to raise frame rate
  • Menu Bind — one key opens the hub menu in game

The last group is not Build the Pyramid! content — it is the same menu every hub ships. Moving and rendering tricks like these are also the ones a server-side check notices first.

The automation targets line up with the stations this site documented from gameplay: Electric Treadmill (Running Station) → Walk Speed · Arm Strength Weights → Capacity (Block Payload) · Strength Bench Press → Strength.

What no client script can change

  • 01The monument is server-wide. A pyramid needs 171,700 blocks and the counter is shared by everyone in the server. A script changes who is hauling, not what the pyramid needs.
  • 02Gym multipliers are earned by the server, not by you. The tiers unlock at 0, 1, 3, 8, 15, 25 completed pyramids (2x / 5x / 10x / 25x / 50x training speed). No script grants a completion to a server.
  • 03Progress readouts come from the server. Carry capacity, Walk Speed, Strength and the APPRENTICE → MASON titles are server values your client displays. A script can look busy while the server ignores the actions it sends.
  • 04Staying loaded is not the same as staying working. Any game update can move the gym stations, the block prompts or the delivery trigger, and an out-of-date hub build quietly stops doing anything useful.

The risk, stated plainly

  • Account risk: automating a Roblox experience breaks the Roblox Terms of Use. The account is exposed to moderation for as long as it is used, and "the hub is keyless" or "everyone does it" does not change that.
  • Code risk: you are handing full client execution to a file you cannot audit. A 279 KB obfuscated module is not readable, and the build can change on the next push — the loader line stays identical while the payload does not.
  • Executor risk: fake executor and cheat downloads are a documented malware channel — infostealers and remote-access trojans are distributed through "new executor" pages and YouTube links. This is the single most common way people lose a Roblox account or a Discord account, and it is unrelated to whether the in-game script works.
  • Availability risk: the hub can drop this game from its loader at any time. A page that promises "working script, updated daily" is guessing.

If any of that is a trade you are not willing to make on your main account, the rest of this page is the honest alternative: what actually moves delivered blocks per hour without a script.

How to spot a fake Build the Pyramid! script page

  • A "Verified & Working" badge with no test notes. Anyone uploading a listing can apply that label to themselves.
  • View and execution counters in the hundreds on a page published days ago — they are self-reported by the host site.
  • The same loader line copied across many sites. One hub, many pages; the page you are reading is not evidence that the file changed.
  • A key system that sends you through link shorteners or a Discord gate before the menu opens. That step is ad revenue, not security.
  • Any request for your Roblox password, .ROBLOSECURITY cookie, phone number or a "we will build it on your account" service. None of those are part of running a script.
  • An .exe or a "dedicated executor" hosted on the script page itself instead of an established executor download.

Without a script: what actually makes you faster

Two numbers decide your delivery rate: how many blocks you carry per trip, and how long a trip takes. Capacity dominates both, because it removes whole trips.

1. Train Arm Strength before anything else

Observed capacity progression in gameplay: 1 block at the first trip, 4 blocks after early Arm Strength training, then 10–11 blocks per trip, with a later session reading a 32 carry cap on the HUD. Going from 1 to 10 blocks per trip is a tenfold cut in trips for the same deliveries.

2. Then Walk Speed, and check it against the trip length

Speed shortens each trip but does not remove one. Observed values read 16 early and climbed through 28 to 33 across two recorded sessions, so run the treadmill whenever the quarry-to-pyramid run starts feeling long relative to how long you spend at the gym.

3. Play the multiplier, not just the grind

Every gym tier above base is gated by completed server pyramids, so time spent in a server that is actually finishing pyramids compounds your own training. That is the legitimate version of what an auto build script is trying to sell you.

Script questions players actually ask

Is there a working Build the Pyramid! script?

A third-party keyless hub build for this game exists — the Ouroboros Hub module. It is not published by Janitors Studios and it has not been tested here, so the feature list is its own claim rather than a verified result.

Do I need a key?

No for this build — it is advertised as keyless, meaning the menu opens without a link-shortener key step. Keyless describes the startup flow only; it says nothing about safety.

Will I get banned?

Automating an experience breaks the Roblox Terms of Use, so the account carries moderation risk from the moment it is used. No script, hub or "undetected" claim removes that.

Does auto build finish the pyramid for me?

It repeats the hauling for one account. The 171,700-block counter is shared by the server, and the multiplier tiers come from server completions, so the pyramid still needs everyone in the server.

Can I run this on mobile or console?

Not in a supported way. Loader-style Lua hubs need an external executor, which is a desktop tool. There is no approved path to run them inside the Roblox app on iOS, Android or consoles.

Is this the same script as for "Build The Pyramid Together!"?

No. That is a separate TestGrounds32 co-op game with a Pharaoh boss. Scripts and codes for one do not carry over — see the disambiguation section if you are not sure which title you are in.

Progression roadmap without a scriptCode status (currently empty)Which pyramid game am I playing?

Independent fan page, not affiliated with Roblox Corporation or Janitors Studios. The loader line is a third-party script hub, published here for players looking for it and not endorsed or tested by this site. Script status checked September 21, 2026. Game numbers on this page come from the sources listed on the about page: All pass prices, descriptions, and pyramid requirements are quoted directly from the official Roblox game pass API and verified gameplay footage. Traversal calculation models are mathematical estimates.