Build the Pyramid! Gravekeeper’s Maze Walkthrough
Update 5.0 gives the maze one line — “Added the Gravekeeper’s Maze… find it if you can” — and says nothing else about it. This page fills that in from two recordings published the next day: where the drop-in actually is, what the screen hands you once you are inside, what one hint buys, and what the altar at the end unlocks.
Frames and lines cited below were re-read on October 26, 2026. Both source recordings were published on October 25, 2026.
The entrance is a grave beside the gym
Not a portal and not a door: a small fenced cemetery plot next to the training yard, with dark headstones and an open grave. Step in and the screen fades to the maze. Both recordings enter through a fenced plot that looks the same — 01:21 of youtube.com/watch?v=OjmgE15fcew; 00:08 of youtube.com/watch?v=nRc3GNwZE2o.
The altar unlocks the Gravekeeper for free
Reach the candle-lit chamber, talk to the scarecrow, and the Gravekeeper character joins your Shop row with 2x Currency, Super-Quick Pickup, Super-Quick Place. No Robux changes hands on that row: it shows an Equip button and no price.
From the gym to the altar, in order
- Be in the Halloween world. That plot stands beside the gym in the Halloween world in both recordings, and Update 5.2 says only Halloween World servers were restarted for these changes. The desert world is a different map; this page read no frame of it.
- Walk to the fenced plot and drop into the open grave. The plot sits next to the training yard, between dark headstones. The grave is the open one, and no click or prompt step appears in either recording — the fade does the work.
- Follow the glowing green tiles. They mark the way through the corridors. Red blocks sit on the branches the two creators never take — treat red as “not this way” rather than as a wall.
- Use the minimap, not memory. Bottom-left shows your square with an orange dot for you; pressing M frees the mouse, and the map can be expanded to fill the screen. The maze is large enough that the minimap is the only sane guide.
- Read the coffin, then talk to the Gravekeeper. The final chamber holds a coffin printed CODE: MAZERUNNER and a scarecrow NPC. His last line is “Fine… my power is yours”, and the run ends with the character in your Shop.
- Equip it from the Shop. The Gravekeeper row sits in the same character block as Pharaoh and Jack. Pick it, press Equip, and the look changes on the spot.
A Return button in the bottom right of the maze screen takes you back to the world at any point. Neither recording shows what happens to your progress when you take it — see the open questions at the bottom.
What the maze screen actually gives you
The maze is not pitch black and it is not unmarked. Every frame read here carries the same four things on screen: green glowing floor tiles along the corridor, a minimap bottom-left, a Return button bottom-right, and Press M to unlock mouse along the bottom edge.
Green tiles
Lit floor squares that run ahead of the player and turn the corners of the route. In the second recording they were already lit ahead of him when he came back for another run.
Red blocks
Sit on the side branch at a junction while green continues straight ahead — 03:00 of the JuniorGummy recording. Neither creator walks into one, and neither says out loud what they mean.
The minimap
A white grid with your position as an orange dot. Late in the Sophie recording the map is opened to fill the screen (13:20 and 13:40 of that video), which is where you can see how much of the grid is still unlit.
The 199 SOLUTION scroll
A scroll icon in the top right, labelled SOLUTION, with a green Robux mark and 199 beside it. Present in every maze frame read here; see below for what it does and does not prove.
The two recordings disagree on one point worth knowing before you start: one creator says the layout never changes (“the map doesnt change so dont worry”), the other treats his saved route as his own progress. Both agree that a route walked once is there again on the next run. What no frame here tests is whether a different server hands you a different maze.
How long it takes, measured against the footage
The honest answer is that it depends on whether you are following something. In the JuniorGummy recording the player drops in at 02:16 and reaches the altar again at 07:22 with the route already lit — about five minutes of running. The same creator says an earlier attempt without a route kept him in there for an hour. The Sophie recording is still inside the maze at 13:02, and opens the full-screen map a little after that.
Two settings appear in the recordings for exactly this reason: the movement tab, where one creator raises Max Speed to 300 and Field of View to 105 before the run. That is a player workaround, not a game rule — no frame this page read shows a timer on the maze screen.
What one maze hint buys
Prices read October 26, 2026Hints are sold in the Black Market in five tiers, and the row label states how much of the maze that tier reveals. Buying one prints “More of the maze shows on your map!” — so a hint really is map area, not a riddle. That is the useful part: the percentages are comparable, and the price per percent is not the same across tiers.
Maze Hint I
0.25%1,000
4,000 per 1% revealed
Price read October 25, 2026
Maze Hint II
0.5%5,000
10,000 per 1% revealed
Price read October 25 and 26, 2026
Maze Hint III
1%20,000
20,000 per 1% revealed
Price read October 26, 2026
Maze Hint IV
1.5%75,000
50,000 per 1% revealed
Price read October 25, 2026
Maze Hint V
2.5%250,000
100,000 per 1% revealed
Price read October 26, 2026
Read the middle line of those cards before you buy. Hint I costs 4,000 per percent of maze revealed; Hint V costs 100,000 for the same percent. The big tier is not a discount, it is speed: fewer purchases, twenty-five times the price for the same area. If your goal is to see more of the map, buying the cheap tier repeatedly is the arithmetic answer — and in the October 25 read the market capped Hint I at 35,000 for the hour, so stock was not what stopped anyone.
The higher tiers exist for the other goal: fewer clicks and less waiting when you are deep in the maze and cannot be bothered to buy twenty times. That is a real convenience, and it is the only thing they buy.
The cost-per-percent figures assume each purchase reveals a fresh slice of the maze and the slices do not overlap. Nothing read here states that. A full map at Hint I prices would be 400 purchases and 400,000 at 4,000 per percent — quoted as arithmetic on the printed label, not as a promise the counter reaches 100%.
Restock caps, current stock and the potions that share the same shelf: the Black Market page.
The 199 Robux scroll, and what it does not prove
Inside the maze, the top right of the screen carries a scroll icon labelled SOLUTION with a green Robux mark and 199 beside it, in the top right of the maze screen (00:20 and 01:15 of youtube.com/watch?v=nRc3GNwZE2o). The word on it is SOLUTION, which reads as a paid answer to the maze rather than a cosmetic.
Neither recording taps it, so this page will not describe what it shows, whether it is one purchase per run, or whether it persists. What is settled is that it exists, that it asks 199 Robux, and that it is separate from the maze hints: hints cost the market’s own currency and reveal percentages, this asks Robux inside the maze itself.
What the Gravekeeper character is worth
The reward is not a pet and not a potion: it is a character slot, and its Shop row prints three tags — 2x Currency · Super-Quick Pickup · Super-Quick Place (14:39 of youtube.com/watch?v=OjmgE15fcew, on the SHOP character row). Compare that with the rows above it in the same window: Pharaoh shows Quick Place and Quick Pickup, Jack shows Super-Quick Place and Super-Quick Pickup. The Gravekeeper matches Jack on the two speed tags and adds 2x Currency on top.
Whether the tags are the whole story is not read here. One creator was asked in the comments what the maze pays and answered with the same three lines; the other says on camera that he does not know what the character’s bonuses are. So treat 2x Currency and the two super-quick tags as the printed promise and nothing more.
If you have been weighing the paid characters, this is the free one that competes with them on placement speed. Getting it costs a walk, not Robux.
The string carved on the coffin
The coffin in the final chamber prints CODE: MAZERUNNER across its front (01:15 of youtube.com/watch?v=nRc3GNwZE2o). That is the game telling you a code exists in the room, not a code the studio posted anywhere — the Update 4.0 notes did say four secret codes were hidden across the Halloween World, and this one is carved rather than announced.
Nobody in either recording types it in, so no payout is known. It is listed on the code list as found-in-the-world with its reward marked unknown, which is what the evidence supports.
What this page does not claim
- Whether the maze re-rolls per server. One creator says the map does not change; no frame here compares two servers.
- Whether a hint is spent on use or stays bought. The only feedback read is the line “More of the maze shows on your map!”.
- What the SOLUTION scroll does when clicked. It is on screen in both recordings and neither creator taps it.
- What MAZERUNNER pays. Both creators read the coffin and neither types the string into a redemption box.
- Whether the character’s three printed tags are the whole of its effect, or whether it also carries stats its row does not print.
- That the maze is required for anything else. No frame read here shows a quest, a counter or a block total tied to it.
Maze questions players actually ask
Where is the Gravekeeper’s Maze entrance?
In the Halloween world, in a small fenced cemetery plot beside the gym: dark headstones, one open grave. Step into the grave and the screen fades to the maze. Both recordings published October 25, 2026 enter through a fenced plot that looks the same.
How long does the maze take?
Five minutes of running if the route is already lit, and a lot longer if it is not — one creator says an earlier attempt cost him an hour. The paths are long and the walls look alike, so the green tiles and the minimap do the work.
Do maze hints give you the map?
They give you part of it. Buying one prints “More of the maze shows on your map!”, and the tier label says how much: 0.25% at Hint I through 2.5% at Hint V. Per percent revealed, Hint I is the cheapest at 4,000; Hint V is 100,000.
Is the Gravekeeper free?
Yes — finishing the maze adds it to your Shop as a character with an Equip button and no price. The 199 Robux on the maze screen buys a solution, not the character.
Does the code on the coffin do anything?
Unverified. The coffin reads CODE: MAZERUNNER, but neither recording redeems it, so no reward is claimed here. Try it in the shop’s code entry and watch what the panel answers.